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///**Depth3D**///
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#define USE_Depth3D 1 //[SuperDepth3D] //-Displays 3D the base effect

//>Super_Depth3D Settings<\\
#define Depth_Map 1 // [1:10] 0=DirectX 1=DirectX_alt 2=OpenGL 3=OpenGL_alt
#define Depth_Map_Adjust 50 //[1:50] //-Depth Adjustment. -=Default is 7.5=-
#define Offset 0.5 //Offset is for the Special Depth Map Only
#define Divergence 4 //[1:50] //Determines the amount of Image Warping and Separation.
#define ZPD 0.025 //[0.0:0.20] //ZPD controls the focus distance for the screen Pop-out effect
#define Weapon_Depth 100 //[-100:100] //Weapon Depth Adjustment-Pushes or Pulls the FPS Hand in or out of the screen
#define Dis_Occlusion 1 //[0:5] //Occlusion masking power adjustment. Default is 1
#define Perspective 0 //[-100:100] //Determines the perspective point. Default 0
#define Depth_Map_View 0 //[0|1] //-Turn on to view the depth map.
#define Depth_Map_Flip 0 //[0|1] //-Depth Flip if Upside Down. 0 = off, 1 = on. 
#define WDM 25 //[0:25] //Weapon Depth Map. 
#define Weapon_Adjust float3(0.010,5.00,1.00) //[-10:10] //Adjust weapon depth map.Default is (X 0.010, Y 5.0, Z 1.0)
#define Weapon_Cutoff 0 //[0:1] //For adjusting the cutoff point of the weapon Depth Map. Zero is Auto.
#define Custom_Sidebars 0 //[0|1|2] //-Select how you like the Edge of the screen to look like. |Mirrored Edges|Black Edges|Stretched Edges|
#define Stereoscopic_Mode 1 //[0|1|2|3|4|5]] //-Toggle Diffrent Display modes. 0 = SbS, 1 = TnB, 2 = Line Interlaced, 3 = Column Interlaced 4 = Checkerboard 5 = Anaglyph.
#define Downscaling_Support 0 //1-4. Dynamic Super Resolution & Virtual Super Resolution downscaling support for Line Interlaced, Column Interlaced, & Checkerboard 3D displays.
#define Anaglyph_Colors 0
#define Anaglyph_Desaturation 0
#define AO 1 //3D ambient occlusion mode switch. Default is ON
#define Falloff 1.5 //Ambient occlusion falloff. Default 1.5
#define AO_Shift 0.0 //[0:0.500] //Determines the Shift from White to Black. Default is 0
#define Eye_Swap 0 //[0|1] //-Eye Swap. 0 = off
#define Cross_Cursor_Size 25.0 //[0:100] //-Pick your size of the cross cusor.
#define Cross_Cursor_Color float3(1.000,1.000,1.000) //[0.000:1.000] //-Adjust Cross Cusor Color Red X | Green Y | Blue Z. -=Default is 1.00=-
#define InvertY 0 //Invert Y-Axis for the cross cursor.

#define Mouse_ToggleKey 66 //[undef] //-Determines the Cusor Toggle Key useing keycode info. You can use http://keycode.info/ to figure out what key is what.
#define Depth3D_ToggleKey VK_DELETE //[undef] //-Toggles the 3D shader.