////------------//
///**VIBRANCE3**///
//------------////
#define USE_VIBRANCE3 0 //-Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

//>Vibrance settings<\\
#define Vibrance -0.15 //[-1.00:1.00] //-Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define VibranceRGBBalance float3(1.00,1.00,1.00) //[-10.00:10.00] //-A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others. X = Red, Y = Green, Z = Blue
#define Vibrance3_ToggleKey VK_DELETE //[undef] //-


////------------//
///**MAGICBLOOM3**///
//------------////
#define USE_MAGICBLOOM3 0
#define fBloom_Intensity 1.0 //[0.0:1.0]
#define fBloom_Threshold 2.0 //[1.1:10.0]
#define MAGICBLOOM_NODIRT 1
#define fDirt_Intensity 0.0
#define MAGICBLOOM_NOADAPT 0
#define fExposure 0.5
#define fAdapt_Speed 0.1
#define fAdapt_Sensitivity 1.0 //[0.0:3.0]
#define f2Adapt_Clip float2(0.0, 1.0)
#define iAdapt_Precision (lowest_mip * 0.3)
#define iDebug 0
#define MagicBloom3_ToggleKey RESHADE_TOGGLE_KEY  //[undef] //-
