<?xml version="1.0" encoding="us-ascii"?>
<database name="hammerheart">
  <table name="weapon_class" version="1">
    <header>
      <column name="alternative_draw_buff_id" type="uuid" />
      <column name="anim_collision_mode" type="integer" />
      <column name="attachment_slot_id" type="integer" />
      <column name="attack_distance" type="real" />
      <column name="collision_mode" type="integer" />
      <column name="combat_priority" type="integer" />
      <column name="draw_buff_id" type="uuid" />
      <column name="holster_slot_id" type="integer" />
      <column name="horse_pull_down_distance" type="real" />
      <column name="horse_pull_down_max_speed" type="real" />
      <column name="horse_pull_down_z_tolerance" type="real" />
      <column name="hunt_attack_distance" type="real" />
      <column name="in_right_hand" type="boolean" />
      <column name="is_blocking" type="boolean" />
      <column name="is_twohanded" type="boolean" />
      <column name="item_manipulation_type" type="integer" />
      <column name="max_attack_distance" type="real" />
      <column name="primary_attack_type_id" type="integer" />
      <column name="secondary_attack_type_id" type="integer" />
      <column name="sharpening_zone_count" type="integer" />
      <column name="skill_id" type="integer" />
      <column name="sync_guard_distance" type="real" />
      <column name="sync_guard_priority" type="integer" />
      <column name="weapon_class_id" type="integer" />
      <column name="weapon_class_name" type="character varying" />
      <column name="weapon_equip_slot_id" type="integer" />
      <column name="zone_change_timeout_coef" type="real" />
    </header>
    <rows>
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="0" attack_distance="1.6" collision_mode="1" combat_priority="0" draw_buff_id="" holster_slot_id="0" horse_pull_down_distance="" horse_pull_down_max_speed="" horse_pull_down_z_tolerance="" hunt_attack_distance="" in_right_hand="True" is_blocking="False" is_twohanded="False" item_manipulation_type="1" max_attack_distance="3.3" primary_attack_type_id="-1" secondary_attack_type_id="-1" sharpening_zone_count="0" skill_id="2" sync_guard_distance="1.5" sync_guard_priority="0" weapon_class_id="-1" weapon_class_name="undefined" weapon_equip_slot_id="0" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="9" attack_distance="1.6" collision_mode="1" combat_priority="3" draw_buff_id="" holster_slot_id="0" horse_pull_down_distance="1.2" horse_pull_down_max_speed="1" horse_pull_down_z_tolerance="0.2" hunt_attack_distance="" in_right_hand="False" is_blocking="False" is_twohanded="False" item_manipulation_type="30" max_attack_distance="2.3" primary_attack_type_id="0" secondary_attack_type_id="-1" sharpening_zone_count="0" skill_id="22" sync_guard_distance="1.2" sync_guard_priority="3" weapon_class_id="0" weapon_class_name="dagger" weapon_equip_slot_id="1" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="1" attack_distance="2.3" collision_mode="2" combat_priority="3" draw_buff_id="" holster_slot_id="8" horse_pull_down_distance="2.5" horse_pull_down_max_speed="6" horse_pull_down_z_tolerance="0.2" hunt_attack_distance="2.4" in_right_hand="True" is_blocking="False" is_twohanded="False" item_manipulation_type="29" max_attack_distance="2.8" primary_attack_type_id="1" secondary_attack_type_id="0" sharpening_zone_count="5" skill_id="16" sync_guard_distance="1.1" sync_guard_priority="3" weapon_class_id="1" weapon_class_name="sword" weapon_equip_slot_id="0" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="1" attack_distance="2.3" collision_mode="2" combat_priority="3" draw_buff_id="" holster_slot_id="0" horse_pull_down_distance="2.5" horse_pull_down_max_speed="6" horse_pull_down_z_tolerance="0.2" hunt_attack_distance="2.4" in_right_hand="True" is_blocking="False" is_twohanded="False" item_manipulation_type="37" max_attack_distance="2.8" primary_attack_type_id="1" secondary_attack_type_id="0" sharpening_zone_count="5" skill_id="16" sync_guard_distance="1.1" sync_guard_priority="3" weapon_class_id="2" weapon_class_name="sabre" weapon_equip_slot_id="0" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="2" attack_distance="2.3" collision_mode="2" combat_priority="3" draw_buff_id="" holster_slot_id="0" horse_pull_down_distance="2.5" horse_pull_down_max_speed="6" horse_pull_down_z_tolerance="0.2" hunt_attack_distance="2.4" in_right_hand="True" is_blocking="False" is_twohanded="False" item_manipulation_type="16" max_attack_distance="2.8" primary_attack_type_id="1" secondary_attack_type_id="0" sharpening_zone_count="3" skill_id="17" sync_guard_distance="1.1" sync_guard_priority="3" weapon_class_id="3" weapon_class_name="axe" weapon_equip_slot_id="0" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="bf861d60-b892-42a3-9c3b-d3787362f88b" anim_collision_mode="0" attachment_slot_id="1" attack_distance="2.3" collision_mode="2" combat_priority="3" draw_buff_id="" holster_slot_id="8" horse_pull_down_distance="3" horse_pull_down_max_speed="7" horse_pull_down_z_tolerance="0.2" hunt_attack_distance="2.4" in_right_hand="True" is_blocking="False" is_twohanded="True" item_manipulation_type="2" max_attack_distance="2.8" primary_attack_type_id="1" secondary_attack_type_id="0" sharpening_zone_count="5" skill_id="16" sync_guard_distance="1.1" sync_guard_priority="3" weapon_class_id="4" weapon_class_name="longsword" weapon_equip_slot_id="0" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="2" attack_distance="2.3" collision_mode="2" combat_priority="3" draw_buff_id="" holster_slot_id="0" horse_pull_down_distance="2.5" horse_pull_down_max_speed="6" horse_pull_down_z_tolerance="0.2" hunt_attack_distance="2.4" in_right_hand="True" is_blocking="False" is_twohanded="False" item_manipulation_type="34" max_attack_distance="2.8" primary_attack_type_id="2" secondary_attack_type_id="0" sharpening_zone_count="0" skill_id="21" sync_guard_distance="1.1" sync_guard_priority="3" weapon_class_id="5" weapon_class_name="mace" weapon_equip_slot_id="0" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="0" attack_distance="2.3" collision_mode="1" combat_priority="3" draw_buff_id="" holster_slot_id="0" horse_pull_down_distance="" horse_pull_down_max_speed="" horse_pull_down_z_tolerance="" hunt_attack_distance="" in_right_hand="True" is_blocking="False" is_twohanded="False" item_manipulation_type="1" max_attack_distance="2.8" primary_attack_type_id="-1" secondary_attack_type_id="-1" sharpening_zone_count="0" skill_id="23" sync_guard_distance="1.5" sync_guard_priority="3" weapon_class_id="6" weapon_class_name="flail" weapon_equip_slot_id="0" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="0" attack_distance="2.5" collision_mode="2" combat_priority="3" draw_buff_id="8938ac5f-35d3-44dc-8251-97df7570b672" holster_slot_id="0" horse_pull_down_distance="4" horse_pull_down_max_speed="8" horse_pull_down_z_tolerance="0.5" hunt_attack_distance="2.9" in_right_hand="True" is_blocking="False" is_twohanded="True" item_manipulation_type="36" max_attack_distance="3.3" primary_attack_type_id="0" secondary_attack_type_id="1" sharpening_zone_count="0" skill_id="23" sync_guard_distance="1.1" sync_guard_priority="3" weapon_class_id="7" weapon_class_name="halberd" weapon_equip_slot_id="4" zone_change_timeout_coef="1.5" />
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="6" attack_distance="2.3" collision_mode="1" combat_priority="3" draw_buff_id="8a5dd3a2-04e1-4ce7-8833-9252b410662b" holster_slot_id="0" horse_pull_down_distance="" horse_pull_down_max_speed="" horse_pull_down_z_tolerance="" hunt_attack_distance="" in_right_hand="False" is_blocking="True" is_twohanded="False" item_manipulation_type="3" max_attack_distance="2.8" primary_attack_type_id="-1" secondary_attack_type_id="-1" sharpening_zone_count="0" skill_id="20" sync_guard_distance="1.5" sync_guard_priority="3" weapon_class_id="8" weapon_class_name="shield" weapon_equip_slot_id="1" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="4" attack_distance="30" collision_mode="1" combat_priority="0" draw_buff_id="f8558fe2-f4cd-4899-932b-82e0e15fa964" holster_slot_id="3" horse_pull_down_distance="" horse_pull_down_max_speed="" horse_pull_down_z_tolerance="" hunt_attack_distance="" in_right_hand="False" is_blocking="False" is_twohanded="False" item_manipulation_type="4" max_attack_distance="45" primary_attack_type_id="-1" secondary_attack_type_id="-1" sharpening_zone_count="0" skill_id="18" sync_guard_distance="1.5" sync_guard_priority="3" weapon_class_id="9" weapon_class_name="bow" weapon_equip_slot_id="2" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="5" attack_distance="2.3" collision_mode="1" combat_priority="0" draw_buff_id="" holster_slot_id="2" horse_pull_down_distance="" horse_pull_down_max_speed="" horse_pull_down_z_tolerance="" hunt_attack_distance="" in_right_hand="True" is_blocking="False" is_twohanded="False" item_manipulation_type="1" max_attack_distance="2.8" primary_attack_type_id="-1" secondary_attack_type_id="-1" sharpening_zone_count="0" skill_id="19" sync_guard_distance="1.5" sync_guard_priority="3" weapon_class_id="10" weapon_class_name="crossbow" weapon_equip_slot_id="2" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="" anim_collision_mode="0" attachment_slot_id="0" attack_distance="2.3" collision_mode="1" combat_priority="2" draw_buff_id="f32f52ad-64a8-4a77-a118-707f7c86a7cc" holster_slot_id="0" horse_pull_down_distance="" horse_pull_down_max_speed="" horse_pull_down_z_tolerance="" hunt_attack_distance="" in_right_hand="False" is_blocking="False" is_twohanded="False" item_manipulation_type="6" max_attack_distance="2.8" primary_attack_type_id="-1" secondary_attack_type_id="-1" sharpening_zone_count="0" skill_id="22" sync_guard_distance="1.2" sync_guard_priority="3" weapon_class_id="11" weapon_class_name="torch" weapon_equip_slot_id="1" zone_change_timeout_coef="" />
      <row alternative_draw_buff_id="" anim_collision_mode="1" attachment_slot_id="1" attack_distance="1.6" collision_mode="1" combat_priority="1" draw_buff_id="" holster_slot_id="0" horse_pull_down_distance="2" horse_pull_down_max_speed="4" horse_pull_down_z_tolerance="0.2" hunt_attack_distance="1.9" in_right_hand="True" is_blocking="False" is_twohanded="False" item_manipulation_type="28" max_attack_distance="2.3" primary_attack_type_id="5" secondary_attack_type_id="0" sharpening_zone_count="0" skill_id="24" sync_guard_distance="1.2" sync_guard_priority="0" weapon_class_id="12" weapon_class_name="unarmed" weapon_equip_slot_id="0" zone_change_timeout_coef="1.5" />
    </rows>
  </table>
</database>
