<?xml version="1.0" encoding="us-ascii"?>
<database name="hammerheart">
  <table name="combat_action_attack" version="23">
    <header>
      <column name="action_type_id" type="integer" />
      <column name="actor_class_hash" type="integer" />
      <column name="animation_duration" type="real" />
      <column name="attack_time_to_end" type="real" />
      <column name="attack_time_to_hit" type="real" />
      <column name="attack_time_to_spb_start" type="real" />
      <column name="attack_time_to_start" type="real" />
      <column name="attack_time_to_withdraw" type="real" />
      <column name="attack_type_id" type="integer" />
      <column name="attack_zone_id" type="integer" />
      <column name="attacking_hand" type="integer" />
      <column name="block_distance" type="real" />
      <column name="dodge_window" type="real" />
      <column name="end_guard_stance_id" type="integer" />
      <column name="end_guard_type_id" type="integer" />
      <column name="end_guard_zone_id" type="integer" />
      <column name="fade_in" type="real" />
      <column name="guard_stance_id" type="integer" />
      <column name="guard_type_id" type="integer" />
      <column name="guard_zone_id" type="integer" />
      <column name="has_hit_animevents" type="boolean" />
      <column name="hit_distance" type="real" />
      <column name="init_align0" type="vec3" />
      <column name="init_align1" type="vec3" />
      <column name="init_sec_align0" type="vec3" />
      <column name="init_sec_align1" type="vec3" />
      <column name="input_class_id" type="integer" />
      <column name="l_weapon_class_id" type="integer" />
      <column name="l_weapon_group_id" type="integer" />
      <column name="max_block_distance" type="real" />
      <column name="max_optimal_distance" type="real" />
      <column name="min_block_distance" type="real" />
      <column name="min_optimal_distance" type="real" />
      <column name="mn_fragment_id" type="character varying" />
      <column name="mn_option_index" type="integer" />
      <column name="mn_tags" type="character varying" />
      <column name="mounted" type="boolean" />
      <column name="opp_actor_class_hash" type="integer" />
      <column name="opp_guard_stance_id" type="integer" />
      <column name="opp_l_weapon_class_id" type="integer" />
      <column name="opp_l_weapon_group_id" type="integer" />
      <column name="opp_mounted" type="boolean" />
      <column name="opp_r_weapon_class_id" type="integer" />
      <column name="opp_r_weapon_group_id" type="integer" />
      <column name="perfect_block_window" type="real" />
      <column name="player" type="boolean" />
      <column name="r_weapon_class_id" type="integer" />
      <column name="r_weapon_group_id" type="integer" />
      <column name="sync_perfect_block_window" type="real" />
      <column name="timestamp" type="bigint" />
      <column name="virtual_dagger" type="boolean" />
      <column name="z_spatial_grid" type="character varying" />
    </header>
    <rows>
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      <row action_type_id="3" actor_class_hash="1578932418" animation_duration="1.6" attack_time_to_end="1.6" attack_time_to_hit="0.700449" attack_time_to_spb_start="0.196608" attack_time_to_start="0.300501" attack_time_to_withdraw="1.213353" attack_type_id="0" attack_zone_id="0" attacking_hand="0" block_distance="1.76" dodge_window="0.503841" end_guard_stance_id="1" end_guard_type_id="0" end_guard_zone_id="5" fade_in="0.300008" guard_stance_id="1" guard_type_id="0" guard_zone_id="-1" has_hit_animevents="False" hit_distance="2" init_align0="-0.000001;2;0" init_align1="-0.000001;2.499721;-0" init_sec_align0="-0.000001;1.76;0" init_sec_align1="-0.000001;1.759873;0" input_class_id="0" l_weapon_class_id="8" l_weapon_group_id="-1" max_block_distance="0.125962" max_optimal_distance="0.521022" min_block_distance="0" min_optimal_distance="0" mn_fragment_id="CombatAttack" mn_option_index="0" mn_tags="l_shield+r_longsword+rightGuard+eZ5+aZ0+stab+attack_light+r_shortWeapon" mounted="False" opp_actor_class_hash="0" opp_guard_stance_id="-1" opp_l_weapon_class_id="-1" opp_l_weapon_group_id="-1" opp_mounted="False" opp_r_weapon_class_id="-1" opp_r_weapon_group_id="-1" perfect_block_window="0.367115" player="True" r_weapon_class_id="4" r_weapon_group_id="1" sync_perfect_block_window="0.503841" timestamp="6718180637952382112" virtual_dagger="False" z_spatial_grid="BAAAAAAAAAAAAAAAoD8AAKA/AwEAAAEAIAEAUAgKUAoCVQAAAAAAAAAAAACgPwAAoD8DAQAAAQAgAQBQCApQCgKqAAAAAAAAAAAAAKA/AACgPwMBAAABACABAFAIClAKAv8AAAAAAAAAAAAAoD8AAKA/AwEAAAEAIAEAUAgKUAoC" />
      <row action_type_id="3" actor_class_hash="1578932418" animation_duration="1.6" attack_time_to_end="1.6" attack_time_to_hit="0.700449" attack_time_to_spb_start="0.196608" attack_time_to_start="0.300501" attack_time_to_withdraw="1.026575" attack_type_id="0" attack_zone_id="5" attacking_hand="0" block_distance="1.760252" dodge_window="0.503841" end_guard_stance_id="1" end_guard_type_id="0" end_guard_zone_id="5" fade_in="0.300008" guard_stance_id="0" guard_type_id="0" guard_zone_id="-1" has_hit_animevents="False" hit_distance="1.998929" init_align0="-0.000001;2.074522;0.000001" init_align1="-0.000001;2.355219;0" init_sec_align0="-0.000001;1.76;0" init_sec_align1="-0.000001;1.76;0" input_class_id="0" l_weapon_class_id="8" l_weapon_group_id="-1" max_block_distance="0.450545" max_optimal_distance="0.357202" min_block_distance="-0.091067" min_optimal_distance="0.090445" mn_fragment_id="CombatAttack" mn_option_index="0" mn_tags="l_shield+r_longsword+leftGuard+eZ5+aZ5+stab+attack_light+r_shortWeapon" mounted="False" opp_actor_class_hash="0" opp_guard_stance_id="-1" opp_l_weapon_class_id="-1" opp_l_weapon_group_id="-1" opp_mounted="False" opp_r_weapon_class_id="-1" opp_r_weapon_group_id="-1" perfect_block_window="0.367115" player="True" r_weapon_class_id="4" r_weapon_group_id="1" sync_perfect_block_window="0.503841" timestamp="6718180637956980160" virtual_dagger="False" z_spatial_grid="BAAAAAAAAAAAAAAAoD8AAKA/AwEAAAEAIAEAUAgKUAoCVQAAAAAAAAAAAACgPwAAoD8DAQAAAQAgAQBQCApQCgKqAAAAAAAAAAAAAKA/AACgPwMBAAABACABAFAIClAKAv8AAAAAAAAAAAAAoD8AAKA/AwEAAAEAIAEAUAgKUAoC" />
      <row action_type_id="3" actor_class_hash="1578932418" animation_duration="1.6" attack_time_to_end="1.6" attack_time_to_hit="0.700449" attack_time_to_spb_start="0.196608" attack_time_to_start="0.300501" attack_time_to_withdraw="1.213353" attack_type_id="0" attack_zone_id="5" attacking_hand="0" block_distance="1.76" dodge_window="0.503841" end_guard_stance_id="1" end_guard_type_id="0" end_guard_zone_id="5" fade_in="0.300008" guard_stance_id="1" guard_type_id="0" guard_zone_id="-1" has_hit_animevents="False" hit_distance="2" init_align0="-0.000001;2;0" init_align1="-0.000001;2.441716;0" init_sec_align0="-0.000001;1.76;0" init_sec_align1="-0.000001;1.760112;0" input_class_id="0" l_weapon_class_id="8" l_weapon_group_id="-1" max_block_distance="0.232901" max_optimal_distance="0.419552" min_block_distance="0" min_optimal_distance="0" mn_fragment_id="CombatAttack" mn_option_index="0" mn_tags="l_shield+r_longsword+rightGuard+eZ5+aZ5+stab+attack_light+r_shortWeapon" mounted="False" opp_actor_class_hash="0" opp_guard_stance_id="-1" opp_l_weapon_class_id="-1" opp_l_weapon_group_id="-1" opp_mounted="False" opp_r_weapon_class_id="-1" opp_r_weapon_group_id="-1" perfect_block_window="0.367115" player="True" r_weapon_class_id="4" r_weapon_group_id="1" sync_perfect_block_window="0.503841" timestamp="6718180637964224496" virtual_dagger="False" z_spatial_grid="BAAAAAAAAAAAAAAAoD8AAKA/AwEAAAEAIAEAUAgKUAoCVQAAAAAAAAAAAACgPwAAoD8DAQAAAQAgAQBQCApQCgKqAAAAAAAAAAAAAKA/AACgPwMBAAABACABAFAIClAKAv8AAAAAAAAAAAAAoD8AAKA/AwEAAAEAIAEAUAgKUAoC" />
      <row action_type_id="3" actor_class_hash="1578932418" animation_duration="1.8" attack_time_to_end="1.8" attack_time_to_hit="0.729809" attack_time_to_spb_start="0.196608" attack_time_to_start="0.300501" attack_time_to_withdraw="1.242713" attack_type_id="1" attack_zone_id="4" attacking_hand="0" block_distance="2.1" dodge_window="0.533201" end_guard_stance_id="0" end_guard_type_id="0" end_guard_zone_id="2" fade_in="0.300008" guard_stance_id="1" guard_type_id="0" guard_zone_id="-1" has_hit_animevents="False" hit_distance="1.608763" init_align0="-0.000001;1.822891;0" init_align1="-0.000001;2.173613;0" init_sec_align0="-0.000001;2.1;-0" init_sec_align1="-0.000001;2.100228;0" input_class_id="1" l_weapon_class_id="4" l_weapon_group_id="-1" max_block_distance="0.712717" max_optimal_distance="0.624691" min_block_distance="-0.273584" min_optimal_distance="0.265194" mn_fragment_id="CombatAttack" mn_option_index="0" mn_tags="l_longsword+r_longsword+rightGuard+eZ2+aZ4+slash+attack_heavy" mounted="False" opp_actor_class_hash="0" opp_guard_stance_id="-1" opp_l_weapon_class_id="-1" opp_l_weapon_group_id="-1" opp_mounted="False" opp_r_weapon_class_id="-1" opp_r_weapon_group_id="-1" perfect_block_window="0.396476" player="True" r_weapon_class_id="4" r_weapon_group_id="-1" sync_perfect_block_window="0.533201" timestamp="6718180637770185184" virtual_dagger="False" z_spatial_grid="BAAAAAAAAAAAAAAAoD8AAKA/AwEAAAGAIAEAEEAFRN2vh0CuEAQFVQAAAAAAAAAAAACgPwAAoD8DAQAAAYAgAQBQUBAFRAWvh0ClEAQFqgAAAAAAAAAAAACgPwAAoD8DAQAAAZAgAQBAUFBQUAUEDY+PQKUQBf8AAAAAAAAAAAAAoD8AAKA/AwEAAAGQIAEAQFBQUBAFDA2Pj0CrUAc=" />
      <row action_type_id="3" actor_class_hash="1578932418" animation_duration="1.8" attack_time_to_end="1.8" attack_time_to_hit="0.725" attack_time_to_spb_start="0.2" attack_time_to_start="0.395672" attack_time_to_withdraw="1.370585" attack_type_id="1" attack_zone_id="1" attacking_hand="0" block_distance="2.1" dodge_window="0.525" end_guard_stance_id="1" end_guard_type_id="0" end_guard_zone_id="3" fade_in="0.394675" guard_stance_id="1" guard_type_id="0" guard_zone_id="-1" has_hit_animevents="False" hit_distance="1.6" init_align0="-0.000001;1.6;-0" init_align1="-0.000006;2.094811;-0.000001" init_sec_align0="-0.000001;2.1;-0" init_sec_align1="-0;2.099968;0" input_class_id="1" l_weapon_class_id="4" l_weapon_group_id="-1" max_block_distance="0.020594" max_optimal_distance="0.914594" min_block_distance="0" min_optimal_distance="0" mn_fragment_id="CombatAttack" mn_option_index="0" mn_tags="l_longsword+r_longsword+rightGuard+eZ3+aZ1+slash+attack_heavy" mounted="False" opp_actor_class_hash="0" opp_guard_stance_id="-1" opp_l_weapon_class_id="-1" opp_l_weapon_group_id="-1" opp_mounted="False" opp_r_weapon_class_id="-1" opp_r_weapon_group_id="-1" perfect_block_window="0.391667" player="True" r_weapon_class_id="4" r_weapon_group_id="-1" sync_perfect_block_window="0.525" timestamp="6718180637771324992" virtual_dagger="False" z_spatial_grid="BAAAAAAAAAAAAAAAoD8AAKA/AwEAAAEAYEMCoICqQAWmcCCmJRABCggKAgJVAAAAAAAAAAAAAKA/AACgPwMBAAABAGBDAqCAqEAEroCAUKh3EAUKBAoKCgKqAAAAAAAAAAAAAKA/AACgPwMBAAABAGBDAqBAmEAEqOCq5lAFAQoEDQoKAv8AAAAAAAAAAAAAoD8AAKA/AwEAAAEAIEMCgFCgqqpQBQEIBAoKCg==" />
      <row action_type_id="3" actor_class_hash="1578932418" animation_duration="1.8" attack_time_to_end="1.8" attack_time_to_hit="0.728088" attack_time_to_spb_start="0.2" attack_time_to_start="0.354098" attack_time_to_withdraw="1.32638" attack_type_id="1" attack_zone_id="0" attacking_hand="0" block_distance="2.1" dodge_window="0.528088" end_guard_stance_id="1" end_guard_type_id="0" end_guard_zone_id="3" fade_in="0.353715" guard_stance_id="1" guard_type_id="0" guard_zone_id="-1" has_hit_animevents="False" hit_distance="1.6" init_align0="-0.000001;1.6;-0" init_align1="0.000023;2.17998;-0" init_sec_align0="-0.000001;2.1;-0" init_sec_align1="-0.000001;2.1;0" input_class_id="1" l_weapon_class_id="4" l_weapon_group_id="-1" max_block_distance="0.275991" max_optimal_distance="0.705417" min_block_distance="0" min_optimal_distance="0" mn_fragment_id="CombatAttack" mn_option_index="0" mn_tags="l_longsword+r_longsword+rightGuard+eZ3+aZ0+slash+attack_heavy" mounted="False" opp_actor_class_hash="0" opp_guard_stance_id="-1" opp_l_weapon_class_id="-1" opp_l_weapon_group_id="-1" opp_mounted="False" opp_r_weapon_class_id="-1" opp_r_weapon_group_id="-1" perfect_block_window="0.394755" player="True" r_weapon_class_id="4" r_weapon_group_id="-1" sync_perfect_block_window="0.528088" timestamp="6718180637794994032" virtual_dagger="False" z_spatial_grid="BAAAAAAAAAAAAAAAoD8AAKA/AwEAAAEAIEECoMBwcIhVoM+IRKpVCgU3qlUICgVVAAAAAAAAAAAAAKA/AACgPwMBAAABACBBAqBAcOBUKBVPiESqVQgXqgWICqoAAAAAAAAAAAAAoD8AAKA/AwEAAAEAIEECoEDw4FCAVQ8IBKpVV6oFIgIC/wAAAAAAAAAAAACgPwAAoD8DAQAAAQAgQQKgQPDgUIBUDwgEikX/qlWqVQoFCAQ=" />
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