<?xml version="1.0" encoding="us-ascii"?>
<database name="hammerheart">
  <table name="reputation_change" version="1">
    <header>
      <column name="can_change_hostility" type="boolean" />
      <column name="change" type="real" />
      <column name="name" type="character varying" />
      <column name="reputation_change_id" type="integer" />
      <column name="reputation_change_target_id" type="integer" />
    </header>
    <rows>
      <row can_change_hostility="False" change="0" name="none" reputation_change_id="0" reputation_change_target_id="7" />
      <row can_change_hostility="True" change="-2" name="sworn_enemy" reputation_change_id="4" reputation_change_target_id="1" />
      <row can_change_hostility="True" change="2" name="best_friend" reputation_change_id="5" reputation_change_target_id="1" />
      <row can_change_hostility="False" change="-0.25" name="crime_theft_individual" reputation_change_id="10" reputation_change_target_id="1" />
      <row can_change_hostility="False" change="-0.05" name="crime_theft_reported" reputation_change_id="11" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-0.3" name="crime_lockpick_individual" reputation_change_id="12" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.1" name="crime_lockpick_reported" reputation_change_id="13" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="0.05" name="quest_reward_1_micro" reputation_change_id="18" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="0.1" name="quest_reward_2_minor" reputation_change_id="19" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="0.2" name="quest_reward_3_small" reputation_change_id="20" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="0.35" name="quest_reward_4_normal" reputation_change_id="21" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="0.6" name="quest_reward_5_notable" reputation_change_id="22" reputation_change_target_id="7" />
      <row can_change_hostility="True" change="1" name="quest_reward_6_extraordinary" reputation_change_id="23" reputation_change_target_id="7" />
      <row can_change_hostility="True" change="1.5" name="quest_reward_7_max" reputation_change_id="24" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.05" name="quest_decrease_1_micro" reputation_change_id="29" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.1" name="quest_decrease_2_minor" reputation_change_id="30" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.2" name="quest_decrease_3_small" reputation_change_id="31" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.35" name="quest_decrease_4_normal" reputation_change_id="32" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.6" name="quest_decrease_5_notable" reputation_change_id="33" reputation_change_target_id="7" />
      <row can_change_hostility="True" change="-1" name="quest_decrease_6_extraordinary" reputation_change_id="34" reputation_change_target_id="7" />
      <row can_change_hostility="True" change="-1.5" name="quest_decrease_7_max" reputation_change_id="35" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.05" name="crime_trespass_individual" reputation_change_id="36" reputation_change_target_id="1" />
      <row can_change_hostility="False" change="-0.02" name="crime_trespass_reported" reputation_change_id="37" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-0.05" name="crime_sneak_individual" reputation_change_id="38" reputation_change_target_id="1" />
      <row can_change_hostility="False" change="-0.01" name="crime_sneak_reported" reputation_change_id="39" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-0.6" name="crime_murder_individual" reputation_change_id="40" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.5" name="crime_murder_reported" reputation_change_id="41" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-0.1" name="shotInCombat" reputation_change_id="42" reputation_change_target_id="1" />
      <row can_change_hostility="False" change="-0.03" name="haggle_fail" reputation_change_id="43" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.05" name="crime_refuseFrisk_individual" reputation_change_id="45" reputation_change_target_id="1" />
      <row can_change_hostility="False" change="-0.02" name="crime_refuseFrisk_reported" reputation_change_id="46" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="0.03" name="haggle_tip" reputation_change_id="53" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.05" name="threaten_fail" reputation_change_id="54" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.02" name="impress_fail" reputation_change_id="55" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.03" name="persuade_fail" reputation_change_id="57" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="0.05" name="impress_success" reputation_change_id="58" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.02" name="threaten_success" reputation_change_id="60" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.3" name="crime_carriedCorpse_individual" reputation_change_id="61" reputation_change_target_id="1" />
      <row can_change_hostility="False" change="-0.1" name="crime_carriedCorpse_reported" reputation_change_id="62" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-1" name="quest_decrease_max_npc_only" reputation_change_id="64" reputation_change_target_id="1" />
      <row can_change_hostility="True" change="-0.2" name="hit_melee_weak" reputation_change_id="65" reputation_change_target_id="7" />
      <row can_change_hostility="True" change="-0.4" name="hit_melee_medium" reputation_change_id="66" reputation_change_target_id="7" />
      <row can_change_hostility="True" change="-0.7" name="hit_melee_strong" reputation_change_id="67" reputation_change_target_id="7" />
      <row can_change_hostility="True" change="-1.25" name="hit_melee_brutal" reputation_change_id="68" reputation_change_target_id="7" />
      <row can_change_hostility="True" change="0.25" name="surrender_step" reputation_change_id="70" reputation_change_target_id="1" />
      <row can_change_hostility="False" change="0.3" name="quest_rewardFaction_1_small" reputation_change_id="71" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="0.6" name="quest_rewardFaction_2_normal" reputation_change_id="72" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="0.9" name="quest_rewardFaction_3_notable" reputation_change_id="73" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-0.3" name="quest_decreaseFaction_1_small" reputation_change_id="74" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-0.6" name="quest_decreaseFaction_2_normal" reputation_change_id="75" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-0.9" name="quest_decreaseFaction_3_notable" reputation_change_id="76" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-0.3" name="crime_assault_individual" reputation_change_id="77" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="-0.1" name="crime_assault_reported" reputation_change_id="78" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-0.05" name="event_roadsideCorpse_NPCangry" reputation_change_id="79" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-0.05" name="event_roadsideCorpse_playerGuilty" reputation_change_id="80" reputation_change_target_id="6" />
      <row can_change_hostility="False" change="-0.2" name="pickpocket_fail" reputation_change_id="81" reputation_change_target_id="7" />
      <row can_change_hostility="False" change="0.5" name="payToTalk" reputation_change_id="83" reputation_change_target_id="1" />
    </rows>
  </table>
</database>
