<?xml version="1.0" encoding="us-ascii"?>
<database name="hammerheart">
  <table name="skill_check_difficulty" version="1">
    <header>
      <column name="badassness_difference" type="real" />
      <column name="charisma_difference" type="integer" />
      <column name="skill_check_difficulty_id" type="integer" />
      <column name="skill_check_difficulty_name" type="character varying" />
      <column name="speech_difference" type="integer" />
    </header>
    <rows>
      <row badassness_difference="-1000" charisma_difference="-1000" skill_check_difficulty_id="0" skill_check_difficulty_name="AutoSuccess" speech_difference="-1000" />
      <row badassness_difference="-0.5" charisma_difference="-5" skill_check_difficulty_id="1" skill_check_difficulty_name="VeryEasy" speech_difference="-5" />
      <row badassness_difference="-0.3" charisma_difference="-3" skill_check_difficulty_id="2" skill_check_difficulty_name="Easy" speech_difference="-3" />
      <row badassness_difference="0" charisma_difference="0" skill_check_difficulty_id="3" skill_check_difficulty_name="Medium" speech_difference="0" />
      <row badassness_difference="0.3" charisma_difference="3" skill_check_difficulty_id="4" skill_check_difficulty_name="Hard" speech_difference="3" />
      <row badassness_difference="0.5" charisma_difference="5" skill_check_difficulty_id="5" skill_check_difficulty_name="VeryHard" speech_difference="5" />
      <row badassness_difference="1000" charisma_difference="1000" skill_check_difficulty_id="6" skill_check_difficulty_name="AutoFail" speech_difference="1000" />
    </rows>
  </table>
</database>
