<?xml version="1.0" encoding="us-ascii"?>
<database name="hammerheart">
  <table name="armor_class2engine_surface" version="1">
    <header>
      <column name="armor_class_id" type="integer" />
      <column name="engine_surface_name" type="character varying" />
      <column name="engine_surface_priority_multiplier" type="real" />
    </header>
    <rows>
      <row armor_class_id="1" engine_surface_name="mat_fabric" engine_surface_priority_multiplier="1" />
      <row armor_class_id="2" engine_surface_name="mat_leather" engine_surface_priority_multiplier="2" />
      <row armor_class_id="3" engine_surface_name="mat_leather" engine_surface_priority_multiplier="2" />
      <row armor_class_id="4" engine_surface_name="mat_chainmail" engine_surface_priority_multiplier="6" />
      <row armor_class_id="5" engine_surface_name="mat_plate" engine_surface_priority_multiplier="7" />
      <row armor_class_id="6" engine_surface_name="mat_fabric" engine_surface_priority_multiplier="0.75" />
      <row armor_class_id="7" engine_surface_name="mat_fabric" engine_surface_priority_multiplier="0.25" />
    </rows>
  </table>
</database>
