<?xml version="1.0" encoding="us-ascii"?>
<database name="hammerheart">
  <table name="skill" version="1">
    <header>
      <column name="hidden" type="boolean" />
      <column name="icon_id" type="integer" />
      <column name="induced_skill_id" type="integer" />
      <column name="skill_desc_adept" type="character varying" />
      <column name="skill_desc_beginner" type="character varying" />
      <column name="skill_desc_expert" type="character varying" />
      <column name="skill_desc_master" type="character varying" />
      <column name="skill_desc_nolevel" type="character varying" />
      <column name="skill_id" type="integer" />
      <column name="skill_name" type="character varying" />
      <column name="ui_levelup_string_name" type="character varying" />
      <column name="ui_string_name" type="character varying" />
    </header>
    <rows>
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_stealth_desc0" skill_id="0" skill_name="stealth" ui_levelup_string_name="ui_skill_stealth_levelup" ui_string_name="ui_skill_stealth" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_horse_riding_desc0" skill_id="1" skill_name="horse_riding" ui_levelup_string_name="ui_skill_horsewhisper_levelup" ui_string_name="ui_skill_horse_whispering" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_fencing_desc0" skill_id="2" skill_name="fencing" ui_levelup_string_name="ui_skill_fencing_levelup" ui_string_name="ui_skill_fencing" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_bard_desc0" skill_id="3" skill_name="bard" ui_levelup_string_name="ui_skill_bard_levelup" ui_string_name="ui_skill_bard" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_lockpicking_desc0" skill_id="4" skill_name="lockpicking" ui_levelup_string_name="ui_skill_lockpicking_levelup" ui_string_name="ui_skill_lockpicking" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_pickpocketing_desc0" skill_id="5" skill_name="pickpocketing" ui_levelup_string_name="ui_skill_pickpocketing_levelup" ui_string_name="ui_skill_pickpocketing" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_alchemy_desc0" skill_id="6" skill_name="alchemy" ui_levelup_string_name="ui_skill_alchemy_levelup" ui_string_name="ui_skill_alchemy" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_cooking_desc0" skill_id="7" skill_name="cooking" ui_levelup_string_name="ui_skill_cooking_levelup" ui_string_name="ui_skill_cooking" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_repairing_desc0" skill_id="8" skill_name="repairing" ui_levelup_string_name="ui_skill_sharpening_levelup" ui_string_name="ui_skill_sharpening" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_smithing_desc0" skill_id="9" skill_name="smithing" ui_levelup_string_name="ui_skill_smithing_levelup" ui_string_name="ui_skill_smithing" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_fishing_desc0" skill_id="10" skill_name="fishing" ui_levelup_string_name="ui_skill_fishing_levelup" ui_string_name="ui_skill_fishing" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_mining_desc0" skill_id="11" skill_name="mining" ui_levelup_string_name="ui_skill_mining_levelup" ui_string_name="ui_skill_mining" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_first_aid_desc0" skill_id="12" skill_name="first_aid" ui_levelup_string_name="ui_skill_first_aid_levelup" ui_string_name="ui_skill_first_aid" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_drinking_desc0" skill_id="13" skill_name="drinking" ui_levelup_string_name="ui_skill_drinking_levelup" ui_string_name="ui_skill_drinking" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_hunter_desc0" skill_id="14" skill_name="hunter" ui_levelup_string_name="ui_skill_hunter_levelup" ui_string_name="ui_skill_hunter" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_defense_desc0" skill_id="15" skill_name="defense" ui_levelup_string_name="ui_skill_defense_levelup" ui_string_name="ui_skill_defense" />
      <row hidden="False" icon_id="0" induced_skill_id="2" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_weapon_sword_desc0" skill_id="16" skill_name="weapon_sword" ui_levelup_string_name="ui_skill_wpnsword_levelup" ui_string_name="ui_skill_weapon_sword" />
      <row hidden="False" icon_id="0" induced_skill_id="2" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_weapon_axe_desc0" skill_id="17" skill_name="weapon_axe" ui_levelup_string_name="ui_skill_wpnaxe_levelup" ui_string_name="ui_skill_weapon_axe" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_weapon_bow_desc0" skill_id="18" skill_name="weapon_bow" ui_levelup_string_name="ui_skill_wpnbow_levelup" ui_string_name="ui_skill_weapon_bow" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_weapon_crossbow_desc0" skill_id="19" skill_name="weapon_crossbow" ui_levelup_string_name="ui_skill_wpncrossbow_levelup" ui_string_name="ui_skill_weapon_crossbow" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_weapon_shield_desc0" skill_id="20" skill_name="weapon_shield" ui_levelup_string_name="ui_skill_wpnshield_levelup" ui_string_name="ui_skill_weapon_shield" />
      <row hidden="False" icon_id="0" induced_skill_id="2" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_weapon_mace_desc0" skill_id="21" skill_name="weapon_mace" ui_levelup_string_name="ui_skill_wpnmace_levelup" ui_string_name="ui_skill_weapon_mace" />
      <row hidden="True" icon_id="0" induced_skill_id="2" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_weapon_dagger_desc0" skill_id="22" skill_name="weapon_dagger" ui_levelup_string_name="ui_skill_wpndagger_levelup" ui_string_name="ui_skill_weapon_dagger" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_weapon_large_desc0" skill_id="23" skill_name="weapon_large" ui_levelup_string_name="ui_skill_wpnlarge_levelup" ui_string_name="ui_skill_weapon_large" />
      <row hidden="False" icon_id="0" induced_skill_id="2" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_weapon_unarmed_desc0" skill_id="24" skill_name="weapon_unarmed" ui_levelup_string_name="ui_skill_wpnunarmed_levelup" ui_string_name="ui_skill_weapon_unarmed" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_herbalism_desc0" skill_id="25" skill_name="herbalism" ui_levelup_string_name="ui_skill_herbalism_levelup" ui_string_name="ui_skill_herbalism" />
      <row hidden="False" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_reading_desc0" skill_id="26" skill_name="reading" ui_levelup_string_name="ui_skill_reading_levelup" ui_string_name="ui_skill_reading" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_tailoring_desc0" skill_id="27" skill_name="tailoring" ui_levelup_string_name="ui_skill_tailoring_levelup" ui_string_name="ui_skill_tailoring" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_armourer_desc0" skill_id="28" skill_name="armourer" ui_levelup_string_name="ui_skill_armourer_levelup" ui_string_name="ui_skill_armourer" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_weaponsmithing_desc0" skill_id="29" skill_name="weaponsmithing" ui_levelup_string_name="ui_skill_weaponsmithing_levelup" ui_string_name="ui_skill_weaponsmithing" />
      <row hidden="True" icon_id="0" induced_skill_id="" skill_desc_adept="" skill_desc_beginner="" skill_desc_expert="" skill_desc_master="" skill_desc_nolevel="ui_skill_shoemaking_desc0" skill_id="30" skill_name="shoemaking" ui_levelup_string_name="ui_skill_shoemaking_levelup" ui_string_name="ui_skill_shoemaking" />
    </rows>
  </table>
</database>
