<?xml version="1.0" encoding="us-ascii"?>
<database name="hammerheart">
  <table name="hit_reaction_type" version="1">
    <header>
      <column name="hit_reaction_type_id" type="integer" />
      <column name="hit_reaction_type_name" type="character varying" />
      <column name="is_death_reaction" type="boolean" />
      <column name="mn_tag" type="character varying" />
      <column name="physical_coef" type="real" />
    </header>
    <rows>
      <row hit_reaction_type_id="0" hit_reaction_type_name="Ragdollize" is_death_reaction="False" mn_tag="" physical_coef="0" />
      <row hit_reaction_type_id="2" hit_reaction_type_name="PhysicalTicle" is_death_reaction="False" mn_tag="" physical_coef="0.4" />
      <row hit_reaction_type_id="3" hit_reaction_type_name="PhysicalUnpleasant" is_death_reaction="False" mn_tag="" physical_coef="0.6" />
      <row hit_reaction_type_id="4" hit_reaction_type_name="PhysicalExhausting" is_death_reaction="False" mn_tag="" physical_coef="0.8" />
      <row hit_reaction_type_id="5" hit_reaction_type_name="AnimatedMinor" is_death_reaction="False" mn_tag="minor_hit" physical_coef="0" />
      <row hit_reaction_type_id="6" hit_reaction_type_name="AnimatedMajor" is_death_reaction="False" mn_tag="major_hit" physical_coef="0" />
      <row hit_reaction_type_id="7" hit_reaction_type_name="AnimatedDeath" is_death_reaction="True" mn_tag="death" physical_coef="0" />
      <row hit_reaction_type_id="8" hit_reaction_type_name="AnimatedWeak" is_death_reaction="False" mn_tag="weak_hit" physical_coef="0" />
    </rows>
  </table>
</database>
