<?xml version="1.0" encoding="us-ascii"?>
<database name="hammerheart">
  <table name="weapon" version="1">
    <header>
      <column name="agi_req" type="integer" />
      <column name="defense" type="real" />
      <column name="holster_material" type="character varying" />
      <column name="holster_model" type="character varying" />
      <column name="is_breakable" type="boolean" />
      <column name="item_id" type="uuid" />
      <column name="max_status" type="integer" />
      <column name="str_req" type="integer" />
      <column name="weapon_class_id" type="integer" />
      <column name="weapon_sub_class_id" type="integer" />
    </header>
    <rows>
      <row agi_req="1" defense="1" holster_material="" holster_model="" is_breakable="False" item_id="00000000-0000-0000-0000-000000000005" max_status="1" str_req="1" weapon_class_id="4" weapon_sub_class_id="" />
      <row agi_req="4" defense="10" holster_material="" holster_model="Objects/weapons/quiver/quiver_back.cgf" is_breakable="False" item_id="01b86c1e-1614-4310-8bed-10b7682e5815" max_status="25" str_req="5" weapon_class_id="9" weapon_sub_class_id="" />
      <row agi_req="0" defense="6" holster_material="" holster_model="" is_breakable="False" item_id="033fc7b6-17b6-486d-95cb-a22afb131be2" max_status="50" str_req="7" weapon_class_id="7" weapon_sub_class_id="" />
      <row agi_req="1" defense="10" holster_material="" holster_model="Objects/weapons/quiver/quiver_back.cgf" is_breakable="False" item_id="03589a69-d3f4-403a-a389-ca021e7c8f40" max_status="25" str_req="1" weapon_class_id="9" weapon_sub_class_id="" />
      <row agi_req="0" defense="9.75" holster_material="" holster_model="" is_breakable="False" item_id="04c2c966-f55b-4afe-b0c2-bfdf4ba0deeb" max_status="38" str_req="2" weapon_class_id="8" weapon_sub_class_id="" />
      <row agi_req="0" defense="4.25" holster_material="" holster_model="" is_breakable="False" item_id="0ad36c8c-cfc7-44ab-8e8f-fe85e7646b71" max_status="81" str_req="13" weapon_class_id="5" weapon_sub_class_id="" />
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      <row agi_req="0" defense="9.8" holster_material="" holster_model="Objects/characters/humans/cloth/sheath_cin.cgf" is_breakable="False" item_id="1592a436-4a22-4636-b82d-14af8127ee01" max_status="54" str_req="7" weapon_class_id="4" weapon_sub_class_id="" />
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